Echoes of Purgatory in World of Warcraft: Shadowlands

I just published a paper in Logos: A Journal of Catholic Thought and Culture (vol. 25, no. 4, Fall 2022). Sadly, it is behind a paywall. As religious ideas are increasingly marginalized in the real world, why do they keep showing up in video games?

Life is a Squid Game

These stories lure us in by making common cause with ordinary people. They seem to express, and ally with, our frustration and hopelessness with a world gone mad…Yet it’s a trick. The same people who commiserate with those on the screen are busy offstage perpetuating the misery.

NINA Makes NFTs Valuable

NFTs are valuable when wrapped in a shell that protects ownership. Forctis is spinning off its shell technology, with revenues going to a foundation. They’re doing it for for Nina, a girl who was lost.

Life is a Game

What if life is really a game? Many writers and thinkers have said so; but what does it mean? In this book, economist and game design professor Edward Castronova tackles the question head on.

Announcing VIRUS: A Pandemic Disaster Response Simulation for 36-108 Players

I made a game to help organizations respond to things like COVID-19. It’s being offered for free as my contribution to the crisis. This is a simulation of a virus pandemic attacking a US state. Players play all the critical roles: Governor, National Guard, Police Chiefs, Doctors, FEMA, CDC, and the President. Solid takeaways and very engaging too. See inside for details on running it for your group.

Past Glory

More than 15 years ago, I wrote this paper about the economies of games. The nice people at Today I Found Out recently made a video about it. Thanks to former student Sami Stegall for the heads up!