Words and Games

Edward Castronova

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  • Posted on September 2005July 2015
  • by Edward Castronova

Synthetic Worlds

31BZ3HPKRfL._UY250_A book-length scouting trip into the weird world of online games. What happens when communities form in these spaces? What does it mean for government and business?

 

 

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A First-Hand Look at Virtual Society
Big Games, Big Research

Projects

  • Life is a Game

    September 2020
  • 2040: An American Insurgency

    September 2020
  • Announcing VIRUS: A Pandemic Disaster Response Simulation for 36-108 Players

    April 2020
  • Videogames and Violence: A Nothingburger

    December 2019
  • Past Glory

    April 2019
  • The Future of Gaming: Your Data, Your Wallet

    November 2018
  • The Alcoholics Anonymous Game

    October 2018
  • Politics of a Video Game Generation

    July 2018
  • Forctis Advisory Board

    April 2018
  • Online is becoming well-designed anarchy

    December 2017
  • Game Design at Indiana

    November 2017
  • An Experiment with 575,000 Subjects

    October 2017
  • Infiniverse Advisory Board

    October 2017
  • Why Do Games Have Gods?

    March 2017
  • Nonagon Games Advisory Board

    February 2017
  • 10 Souls: A Theodicy Engine

    February 2017
  • Games and the Future of Low-Skill Work

    October 2016
  • What is game design doing on campus?

    September 2016
  • Games and Cancer

    March 2016
  • Know Your Games

    September 2015

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